[SOLVED] CSE4020 - Computer Graphics - Lab Assignment 3

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Write down a Python program to draw a rotating triangle.

  1. Set the window title and the window size to (480,480).
  2. Draw a triangle using render() function below (DO NOT modify it!).

def render(T):     glClear(GL_COLOR_BUFFER_BIT)     glLoadIdentity()     # draw cooridnate     glBegin(GL_LINES)     glColor3ub(255, 0, 0)     glVertex2fv(np.array([0.,0.]))     glVertex2fv(np.array([1.,0.]))     glColor3ub(0, 255, 0)     glVertex2fv(np.array([0.,0.]))     glVertex2fv(np.array([0.,1.]))

glEnd()

# draw triangle glBegin(GL_TRIANGLES)

glColor3ub(255, 255, 255)     glVertex2fv( (T @ np.array([.0,.5,1.]))[:-1] )     glVertex2fv( (T @ np.array([.0,.0,1.]))[:-1] )     glVertex2fv( (T @ np.array([.5,.0,1.]))[:-1] )     glEnd()

 

  1. Expected result: Uploaded LabAssignment3-1.mp4
Key Transformation
W Scale by 0.9 times in y direction
E Scale by 1.1 times in y direction
S Rotate by 10 degrees counterclockwise
D Rotate by 10 degrees clockwise
X Translate by 0.1 in x direction
  1. Do not mind the initial angle of the triangle.
  2. The triangle should be t rad rotated when t seconds have elapsed since the program was executed.
  3. You need to somehow combine a rotation matrix and a translation matrix to produce the expected result

 

  1. Write down a Python program to draw a transformed triangle.
  2. Set the window title and the window size to (480,480).
  3. Draw a triangle using render() function of prob 1 (DO NOT modify it!).
  4. If you press or repeat a key, the triangle should be transformed as shown in the Table:
C Translate by -0.1 in x direction
R Reflection across the origin
1 Reset the triangle with identity matrix
  1. 7UDQVIRUPDWLRQVVKRXOGEHDFFXPXODWHGFRPSRVHGZLWKSUHYLRXVRQHXQOHVV\RXSUHVVěĜ
  2. Be sure: gComposedM = newM @ gComposedM
  3. <RXĜOOQHHGWRPDNHěJ&RPSRVHG0ĜDVDJOREDOYDULDEOH.