[SOLVED] CSE4020 - Computer Graphics -  Lab Assignment 7

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Write a program that draws a color-changing cube.

    1. Set the window title  and the window size to (480,480).
    2. Start from the code in 7-Lighting&Shading slides. Draw a flat-shaded cube. Make sure FDPHUDPDQLSXODWLRQVKRUWFXWVěĜěĜěĜěZĜZRUN C. Use the following light setting:

lightPos = (3.,4.,5.,1.)

glLightfv(GL_LIGHT0, GL_POSITION, lightPos)

 

ambientLightColor = (.1,.1,.1,1.)

glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLightColor)

 

specularObjectColor = (1.,1.,1.,1.)

glMaterialfv(GL_FRONT, GL_SPECULAR, specularObjectColor)

glMaterialfv(GL_FRONT, GL_SHININESS, 10)

 

  1. If you press or repeat a key, the diffuse & specular color of the light and the ambient & diffuse color of the object should be changed as shown in the Table:
Key Action
A Change the light color to red
S Change the light color to green
D Change the light color to blue
F Change the light color to white
Z Change the object color to red
X Change the object color to green
C Change the object color to blue
V Change the object color to white

Write a program that draws a smooth-shaded cube.

    1. Set the window titleand the window size to (480,480).
    2. Start from the code in 7-Lighting&Shading slides. Make sure camera manipulation

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  1. Use glDrawElements(), not glDrawArray(). Refer the code in 6-Viewing&projection2, Mesh slides.
  2. Hint: In Gouraud shading, one vertex has only one normal. This makes using glDrawElements() easier.
  3. Use the following normal vector data:
  4. If you press or repeat a key, the ambient & diffuse color of the object should be changed as shown in the Table:
Key Action
R On/Off the object color of red
G On/Off the object color of green
B On/Off the object color of blue
  1. Expected result: Uploaded LabAssignment7-2.mp