Description
In this lab implement these basics of a QuadTree.
Implement the following class:
| #ifndef QUADTREE_H__
#define QUADTREE_H__ #include <stdlib.h> #include <vector> #include <list> #include <set> #include <queue> class QuadTree { private: /* Class to begin filling out…*/ public: /* Initialize an empty quadtree. */ QuadTree(float width, float height); /* add a point to the quadtree. */ bool add(float x, float y); /* remove a point from the QuadTree. * Remember to remove empty QuadTree nodes, or your tree will * use up too much memory when doing the add/remove test! */ bool remove(float x, float y); /* returns if the quad tree has a point (x, y) */ bool contains(float x, float y); /* return the number of points in the box (sx, sy) -> (ex, ey) * You may assume that sx < ex and sy < ey! */ int countInRange(float sx, float sy, float ex, float ey); void print(); }; #include “quadtree.cpp” #endif |
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Write some test cases:
Create some test cases, using cxxtestgen, that you believe would cover all aspects of your code.
Memory Management:
Now that are using new, we must ensure that there is a corresponding delete to free the memory. Ensure there are no memory leaks in your code! Please run Valgrind on your tests to ensure no memory leaks!







