[SOLVED] CS224 Object Oriented Programming & Design Methodologies Homework 3

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you will be implementing a binary search tree(BST)

composed of Truck variable. Truck structure is defined as:

struct Truck

string driver;

double petrol;

string regNo;

int fullMileage;

int emptyMileage;

};

You will be using the sample file, Input.txt for this assignment. Your

code should however take into account that if an entry is increased or reduced

(5 lines per entry) it reads all the entries in the file (You are going to assume

that there are no errors in the file). For example, if there is just one entry:

Elton John

34

AB218

9

7

Based on this entry, the driver’s name is Elton John, the truck has 34 liters

of petrol in its tank, its registration number is AB218. It covers 9 km per

liter if empty and 7 km per liter when loaded.

The function loadTrucks() reads the file Input.txt, and populates a BST

of trucks according to information given in the file. You can compare a

truck variable is less than other truck variable on the basis of its registration

number, hence based on this comparison you can populate the binary search

2tree. As you read information of a truck, a new BSTNode is created and

inserted in proper location in the BST.

The function makeJourney() traverses all the trucks and updates their re

maining fuels after a truck takes cargo and travel 60 km, drop the cargo

and return empty based on the fuel consumptions. For example, the truck

information given above can make this journey, as it has 34 litres petrol in its

tank and it requires 60/9 + 60/7 = 15.23 litre of petrol. Hence the remaining

fuel in this truck would be 18.77 litre. Those trucks who are unable to make

the journey will will not travel, and hence their fuel information will not be

updated.

Finally, the function unloadTrucks() shows all the trucks information in

ascending order of registration number. A new file Trip.txt should be gen

erated that will show the current state of all the Trucks. The file format is

similar as Input.txt.

Note: this question does not require SDL files.

4 HUMania

A sample code is given in HUMania folder, if you run it you can see a pigeon

is moving slightly towards right side. This example creates just one variable

of Unit type, and draws pigeon taken from assets file.

You are required to create 3 different types of objects drawn on the screen:

Pigeon, Butterfly and Bee. As you click on the screen the function createOb

ject is called with mouse coordinates given in x, y variables. You have to

create a pigeon, butterfly or a bee randomly on the screen. You’ll be main

taining 3 different std::vectors (refer to section 5), one for each of the type

of item drawn. Please refer to section 4.1, you only have to change srcRect

to draw different type of items.

Animations: As you draw the objects on screen, you also have to animate

them. For this purpose, you cycle through the 3 different states of the object

as given in assets file. All of the objects should keep moving slightly towards

right, and when an object is reached to right most corner of the screen, it

should reappear from the left most corner of the screen.

4.1 SDL Drawing Basics

The basic drawing function in SDL is very simple, you need two SDL Rect

variables to draw a portion of image from assets file to the canvas. SDL Rect

3Figure 1: SDL Drawing Basics

is a simple structure containing {x, y, w, h} attributes. (x, y) is the

top-left corner, and w, h are width and height of rectangle. You define a

srcRect for desired object in assets file, and define a moverRect for this

image to be drawn on desired location on canvas. Refer to Figure 1 for all

this process. Finally you call

SDL RenderCopy(gRenderer, assets, &pigeonSrc, &pigeonMover);

that displays this image to the canvas, voila!!!. Refer to assets.png file for

all the required image assets.

You can draw as many objects in the HUMania.cpp drawObjects(),

as you want. Since this function is called infinitely, you can change the x, y

attributes of moverRect to move the objects on screen, and you can change

the srcRect values to get a flying animation.

5

std::vector Tutorial

Following is a basic example to work with vector. Complete reference for

C++ vector is given here https://en.cppreference.com/w/cpp/container/

vector

#include<iostream>

4#include<vector>

using namespace std;

struct Distance{

int feet, inches;

};

int main(){

vector<Distance> dst; // It’s a vector that can store Distance

type objects

dst.push_back(Distance{3, 4}); // create an object, and push it

in vector

dst.push_back(Distance{5, 2});

dst.push_back(Distance{2, 7});

dst.push_back(Distance{7, 8});

dst.push_back(Distance{13, 1});

Distance d1 = {5, 12};

dst.push_back(d1);

for(int i=0;i<dst.size();i++)

cout<<dst[i].feet<<“’”<<dst[i].inches<<’”’<<endl; // call

show method of dst[i] object

}

//////////////// Output: ///////////////////

3’4″

5’2″

2’7″

7’8″

13’1″

5’12”

6 Some important points:

  • Sample code is there for your benefit. If you are going to use it, under

stand how it works.

  • You do not need to follow the code given exactly. You can make changes

where you see fit provided that it makes sense.

5• Complete reference for C++ vector is given here https://en.cppreference.

com/w/cpp/container/vector

  • You need to define separate *.hpp and *.cpp files for all the classes.
  • Exact x,y,w,h values for images in assets file can be found by http:

//www.spritecow.com/.

  • A tutorial for file I/O is given http://www.cplusplus.com/doc/tutorial/

files/.

  • You should take www.cplusplus.com and www.cppreference.com as

primary web source to search about C++

  • You have to follow best OOP practices as discussed in lectures.

67 Rubric

Warnings/Errors The code had no warnings/errors 1

Comments The code was properly commented 2

Coding The code followed best practices guideline 2

OOP Concepts The code followed best OOP practices 5

Functionality All the functionality is implemented as described above 10

Total 20

Table 1: Grading Rubric

8 Credits

Some questions in this assignment are derived from the work of Dr. Umair

Azfar Khan.

7