[SOLVED] Computer-Graphics -Assignment 3 – Texture Mapping

30.00 $

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Description

5/5 - (2 votes)

Goal

uBinding and passing the texture to shader.

uModify the texture filtering & wrapping mode.

uFinish the code in main.cpp, vertex shader and fragment shader

 Depend on your device

 -10 for those upload “TextureModels”

ForMac

 Depend on your device

 -10 for those upload “x64” or “TextureModels”

For Windows         Make Sure exe can run

  • Please follow the spec bellow, or you would not get the score of item.
  • You must make sure your key mapping is exactly same to ours.
  • Transformation and lighting are the same with previous assignments
  • G: switch the magnification texture filtering mode between nearest / linear sampling
  • B: switch the minification texture filtering mode between nearest / linear_mipmap_linear sampling

uTexture transform on some Pokemon models’eyes

uApply change on normal order (1-7) when press right arrow key.

uApply change on reverse order (7-1) when press left arrow key.

uAlways use repeat mode for texture coordinate addressing.

 

Texture Models

  • A: Normal texture coordinate ( [0, 1] )
  • B: Need texture wrapping (texture coordinate > 1)

A