[SOLVED] Baseball batting

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Programming resource
Digital learning resource
Category:
Practical programming resource
Suitable for guided study and reference
Tutor guidance available when needed

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Create a class for baseball players. Define the attributes/data and functions (constructor, setters, getters and functions specific to a baseball player.

Consider that initially, the batting average of a new baseball player object is 0. If the player then gets to bat and hits the ball, the batting average will be (0 + 1)/2 = 0.500. So one member function can be a batting_average function. Think about and try to implement this in the class and what you will need to do in the main program to simulate a hit or miss and update the players batting average. You can include any other functions you think are appropriate. If you don’t know much about baseball (like me), talk to someone who knows the game.

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Review the requirements, identify the programming concepts involved, study the implementation and test your understanding with your own examples and modifications.